## AI-ART World Registry (Versioned) This document defines the **registered world settings**. All executions MUST reference a valid WORLD_ID and VERSION. World definitions MUST comply with: - README.md - prompts/constraints.md --- ## 1. World System Rules - Each world is identified by: - WORLD_ID - WORLD_VERSION - Worlds define: - Technology level - Social structure - Atmosphere and tone - Permitted conceptual scope - Worlds MUST NOT: - Override constraints.md - Introduce narrative beyond definition - Free-form world creation is NOT allowed --- ## 2. Registered Worlds ### WORLD_ID: AIART_CORE WORLD_VERSION: 1.0 Status: ACTIVE Description: Core neutral world for AI-ART baseline operations --- #### 2.1 Technology Level - Near-future to abstract-modern - No magic systems - No unexplained supernatural phenomena - Technology must appear: - Plausible - Understated - Non-spectacular Allowed: - Minimal wearable tech - Subtle machinery - Abstract interfaces (non-HUD) Forbidden: - Magical devices - Reality-bending technology - Glowing or energy-based systems --- #### 2.2 Society & Culture - Undefined global politics - No named nations or factions - No explicit religions - No ideological messaging Society is implied only through: - Clothing design - Material choice - Structural aesthetics --- #### 2.3 Atmosphere & Tone - Calm - Controlled - Restrained - Professional - Neutral emotional baseline Forbidden tones: - Epic - Mythological - Dark fantasy - High drama - Horror --- #### 2.4 Visual Language Constraints - Functional design over ornament - Clean silhouettes - Minimal symbolism - No heraldry or emblems Visual identity must remain: - Subtle - Interpretable - Non-referential --- #### 2.5 Vocabulary Scope (Implicit) Permitted concepts: - Human-scale environments - Designed objects - Abstract modern spaces Forbidden concepts: - Gods, demons, spirits - Legendary artifacts - Named historical references - Explicit sci-fi tropes (warp, hyperspace, etc.) --- ## 3. Versioning Policy - WORLD_VERSION is semantic (MAJOR.MINOR) - Increment rules: - MAJOR: Conceptual break - MINOR: Additive clarification - Existing WORLD_ID behavior MUST NOT change retroactively --- ## 4. Activation Mechanism A world is activated ONLY via: - task_template.md - or manifest.json If no WORLD_ID is specified: - Execution MUST HALT (no default world allowed) --- ## 5. Conflict Resolution If world definition conflicts with: - constraints.md → constraints override world - styles.md / scenes.md → world constrains scope - task instructions → world limits interpretation Worlds NEVER override constraints. --- ## 6. Extension Policy To add a new world: - Define a new WORLD_ID - Assign initial WORLD_VERSION - Fully specify sections 2.1–2.5 - Do NOT modify existing worlds World definitions are immutable once published.